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why video games cause violence
By admin | July 2, 2010
why video games cause violence
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Shifts In Acceptance Of Type-specific Violence As An Outcome Of Character-role In Video Games. $90.95 Shifts In Acceptance Of Type-specific Violence As An Outcome Of Character-role In Video Games. |
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Extra Lives: Why Video Games Matter $13.39 Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles playing titles such as Far Cry 2 Left 4 Dead BioShock and Oblivion for literally days. If you are reading this flap copy the same thing can probably be said of you or of someone you know. Until recently Bissell was somewhat reluctant to admit to his passion for games. In this he is not alone. Millions of adults spend hours every week playing video games and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as at best well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming-but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and just as often frustrate. Along the way we get firsthand portraits of some of the best minds (Jonathan Blow Clint Hocking Cliff Bleszinski Peter Molyneux) at work in video game design today as well as a shattering and deeply moving final chapter that describes in searing detail Bissell"s descent into the world of Grand Theft Auto IV a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir criticism and first-rate reportage Extra Lives is like no other book on the subject ever published. Whether you love video games loathe video games or are merely curious about why they are becoming the dominant popular art form of our time Extra Lives is required reading. From the Hardcover edition. |
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Understanding Video Games $44.95 From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. |
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Video Games by Haugen, David M. Edition , 0 $18.99 Presents a collection of essays offering different opinions on video games, discussing such topics as video game violence, the sexist portrayal of women in video games, and the use of video games for therapeutic purposes. |
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Video Games by Willis, Laurie Edition , 0 $30.49 Essays debate the effects of video games on children, society, and levels of violence, and whether they should be regulated. |
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Understanding Video Games: The Essential Introduction $12.99 From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. |
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Are Video Games Harmful? by Marcovitz, Hal Edition , 0 $21.99 Studies indicate that some 74 percent of teens and half of all adults play video games at least once a week. Through objective discussion, numerous direct quotes, and full-color illustrations this title examines What Are the Origins of Today's Video Game Controversies? Do Violent Video Games Promote Real-Life Violence? Do Video Games Lead to Addiction and Social Isolation? Do Young Gamers Risk Their Health and Well-Being? Should Video Games Be Regulated? |
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Video Games $6 Video Games - Lana Del Rey |
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Video Games By Hamilton, Jill (EDT) $51.06 Offers views on the issues surrounding video games, including video game violence, their use in education, and whether they should be banned. Author: Hamilton, Jill (EDT) Series Title: Introducing Issues With Opposing Viewpoints Publication Date: 2010/09/30 Number of Pages: 134 Binding Type: Library Grade Level: 79 Language: English Depth: 0.25 Width: 6.75 Height: 9.75 |
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Video Games By Parks, Peggy J. $44.92 Discusses violence in video games and its possible effects on mental and physical health, and includes facts and primary sources on the issue of video game regulation. Author: Parks, Peggy J. Series Title: Compact Research Series Publication Date: 2008/08/15 Number of Pages: 104 Binding Type: Hardcover Grade Level: 1012 Language: English Depth: 0.50 Width: 6.75 Height: 9.50 |
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Extra Lives : Why Video Games Matter $10.93 No Synopsis Available |
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Cause of Death $4.16 An investigative reporter is found dead in Virginia's icy waters ... New Year's Eve and the final murder scene of Virginia's bloodiest year takes Scarpetta thirty feet below the Elizabeth River's icy surface. A diver, Ted Eddings, is dead, an investigative reporter who was a favourite at the Medical Examiner's office. Was Eddings probing the frigid depths of the Inactive Shipyard for a story, or simply diving for sunken trinkets? And why did Scarpetta receive a phone call from someone reporting the death before the police were notified? The case envelops Scarpetta, her niece Lucy, and police captain Pete Marino in a world where both cutting-edge technology and old-fashioned detective work are critical offensive weapons. Together they follow the trail of death to a well of violence as dark and forbidding as water that swirled over Ted Eddings. For more about Patricia Cornwell and her books visit her website on www.patricia-cornwell.com |
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Video Games by parks, peggy j. Edition ILL, 0 $29.99 Discusses violence in video games and its possible effects on mental and physical health, and includes facts and primary sources on the issue of video game regulation. |
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Cause Of Death $5.82 An investigative reporter is found dead in Virginia's icy waters ... New Year's Eve and the final murder scene of Virginia's bloodiest year takes Scarpetta thirty feet below the Elizabeth River's icy surface. A diver Ted Eddings is dead an investigative reporter who was a favourite at the Medical Examiner's office. Was Eddings probing the frigid depths of the Inactive Shipyard for a story or simply diving for sunken trinkets? And why did Scarpetta receive a phone call from someone reporting the death before the police were notified? The case envelops Scarpetta her niece Lucy and police captain Pete Marino in a world where both cutting-edge technology and old-fashioned detective work are critical offensive weapons. Together they follow the trail of death to a well of violence as dark and forbidding as water that swirled over Ted Eddings. For more about Patricia Cornwell and her books visit her website on www.patricia-cornwell.comAn investigative reporter is found dead in Virginia's icy waters ... New Year's Eve and the final murder scene of Virginia's bloodiest year takes Scarpetta thirty feet below the Elizabeth River's icy surface. A diver Ted Eddings is dead an investigative reporter who was a favourite at the Medical Examiner's office. Was Eddings probing the frigid depths of the Inactive Shipyard for a story or simply diving for sunken trinkets? And why did Scarpetta receive a phone call from someone reporting the death before the police were notified? The case envelops Scarpetta her niece Lucy and police captain Pete Marino in a world where both cutting-edge technology and old-fashioned detective work are critical offensive weapons. Together they follow the trail of death to a well of violence as dark and forbidding as water that swirled over Ted Eddings. For more about Patricia Cornwell and her books visit her website on www.patricia-cornwell.com |
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Muslims: Why The Violence $18.95 Muslims: Why The Violence |
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Christians: Why This Muslim Violence $18.95 Christians: Why This Muslim Violence |
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Understanding Video Games by Egenfeldt-Nielsen, Simon; Smith, Jonas Heide; Egenfeldt-Nielsen, Simon; Smith, Jonas Heide; Tosca, Susana Pajares; Tosca, Susana Pa $15.17 From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game?who plays games?why do we play games?how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study. |
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Understanding Video Games by Egenfeldt-Nielsen, Simon; Egenfeldt-Nielsen, Simon; Smith, Jonas Heide; Tosca, Susana Pajares; Smith, Jonas Heide; Tosca, Susana Pa $28.99 From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game?who plays games?why do we play games?how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study. |
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Games $26.99 Games Magazine celebrates the world of games, puzzles, and human ingenuity. Each issue includes dozens of crosswords and other challenging, innovative word and logic puzzles, plus reviews of new board games, card games, and video and computer games. |
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Children, Gender, Video Games by Walkerdine, Valerie Edition , 0 $28.49 Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play using. The book explores issues of violence and parental regulation and argues that economic relations are central to the micro-relations of playing. |

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