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why video games are bad for children
By admin | February 25, 2006
why video games are bad for children
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Children, Gender, Video Games $38 Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play ... |
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Extra Lives: Why Video Games Matter $13.39 Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles playing titles such as Far Cry 2 Left 4 Dead BioShock and Oblivion for literally days. If you are reading this flap copy the same thing can probably be said of you or of someone you know. Until recently Bissell was somewhat reluctant to admit to his passion for games. In this he is not alone. Millions of adults spend hours every week playing video games and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as at best well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming-but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and just as often frustrate. Along the way we get firsthand portraits of some of the best minds (Jonathan Blow Clint Hocking Cliff Bleszinski Peter Molyneux) at work in video game design today as well as a shattering and deeply moving final chapter that describes in searing detail Bissell"s descent into the world of Grand Theft Auto IV a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir criticism and first-rate reportage Extra Lives is like no other book on the subject ever published. Whether you love video games loathe video games or are merely curious about why they are becoming the dominant popular art form of our time Extra Lives is required reading. From the Hardcover edition. |
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Why We Watch $137.5 Examines why there is a large market for violent entertainment in many widely varied aspects of American culture, including film, television, literature, video games, children''s toys, and sports |
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Video Games $6 Video Games - Lana Del Rey |
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Video Games by Willis, Laurie Edition , 0 $30.49 Essays debate the effects of video games on children, society, and levels of violence, and whether they should be regulated. |
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Extra Lives : Why Video Games Matter $10.93 No Synopsis Available |
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Children, Gender, Video Games by Walkerdine, Valerie Edition , 0 $28.49 Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play using. The book explores issues of violence and parental regulation and argues that economic relations are central to the micro-relations of playing. |
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Digital Games and Learning $96.59 Why do we have to scrutinize the influence of digital games in todays education? Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computerassisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about childrens gameplaying behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with childrens cognition and determine if digital games facilitate childrens cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in childrens play, computer and video games, and instructional materials. Author: Chuang, Tsung Yen Binding Type: Paperback Number of Pages: 144 Publication Date: 2007/10/01 Language: English Dimensions: 9.61 x 6.69 x 0.31 inches |
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The Japanification of children's popular culture $54.99 A variety of contributors discuss the impact of such Japanese cultural exports as anime, manga, and electronic/video games and explain why these forms of culture are so popular with many American children. |
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Bad Kids: The Naughtiest Children in History $7.19 Free delivery by post. Tony Robinson takes you on a guided tour through the lives of outlaw children from history, their dastardly crimes and awful punishments. Format: Paperback. ISBN: 9780330510806. Published: 06/05/2011. Publisher: Pan Macmillan. Genre: Hobbies and Games. Total Pages: 144. Well, you're wrong. Kids in the past have had to suffer much worse punishments than a lecture about how they've let the whole school down. RRP: £7.99. So you're standing outside the Head's office, waiting to be told off for breaking a classroom window. Do you think no one's ever had a life as bad as you? Author: Tony Robinson. |
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How Computer Games Help Children Learn $15.2 This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like ... |
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Play the Game: The Parent's Guide to Video Games $29.99 Redefine the way you look at video games and how they relate to you and your children! "Play the Game: The Parent's Guide to Video Games" explores how electronic games can be used to strengthen communication between parents and children as well as revolutionize the way we live. Written in an accessible style and language, Play the Game is perfect for any parent, from those who are unfamiliar with video games to those who are active gamers themselves. Through interviews and analysis with experts and families like yours, you'll discover how to use games to enhance parent-child and family relationships, for education, and as a career path. Provides parents with: - A comprehensive guide to the video games currently available on the market including ratings, genre, intended audience, and educational use - Tips, research, and advice from game developers, educators, psychologists, parents, and teens - Information on game development as a career, including examples of higher education programs and how to start building important skill-sets - A listing of useful additional references so that readers can continue to explore the role of video games in today’s society Discover new ways to connect with your children through video games with "Play the Game!" |
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101 Circus Games for Children $14.4 101 Circus Games for Children |
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On The Spot: Games For Children $7.99 On The Spot: Games For Children |
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Children''s Singing Games $14.4 Children''s Singing Games |
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Games And Songs Of American Children $20.13 Games And Songs Of American Children |
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Games & Songs of American Children $12.12 Games & Songs of American Children |
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Children''s Singing Games... $15.16 Children''s Singing Games... |

4 Reasons Obsession with Video Games is Bad for Your Children
Video games are amazing in their depth and complexity, and online graphics have taken on a life of their own. But is it really such a good idea for kids to focus so much time sitting around indoors with their eyes glued to the screen? For some parents, it seems a lot better than them running around in the streets, and in certain areas there might be truth to that, but there are some risks involved as well.
Here are 4 of those risks for you to think about.
1. Exposure to Violence
While this certainly isn't' true for all video games, there are a lot of newer ones that contain extreme violence--and even worse, it's downplayed because it is, after all, a game. The link between violent media and actual violence in real life is one that has been long debated but one thing is for certain--it's not doing them any favors.
In other games, like Grand Theft Auto, criminal behavior is even glorified. At the very least, take a look at the graphic nature of the games you allow your child to play and choose wisely.
2. Distorted Sense of Reality
Too much time spent playing games can begin to distort a person's reality. As children are growing, they are learning from the world around them and developing a perception of life. When their head is constantly stuck into a video game, that is their reality--therefore, over time they may develop a distorted view of what is right and wrong--or even what is real and what is not.
3. Time Wasted
For all those who complain about the violence and bad influences in games, I personally feel one of the biggest tragedies is how much productive time is wasted. All the time spent in this other reality takes away time they could be spending in this world right here--the real world.
Time they could be focusing on school. Time they could be getting much-needed sleep. Time they could be developing a passion for dance, art, or music. Time they could be forging lifelong human relationships.
4. Lack of Exercise
And finally, the one that seems to me the most obvious and yet so many parents seem oblivious to it--kids who are always playing video games rarely get the exercise they need. These games have become something like digital babysitters that we use to keep them out of our hair while we're focusing on adult responsibilities. We begin to use it too much, and what happens is our kids go from sitting at school to sitting at home and that's about it.
Kids need physical activity to grow into a strong, healthy human, and there are all kinds of other benefits associated with play that they miss out on. Video games actually do have their mental benefits as well, but a diversity of activity, especially physical, is important.
In the end, I'm not really saying to completely cut video games out of your kids lives. Just limit it and make sure they are using their time wisely. Time spent entertaining oneself in front of the screen is okay sometimes--just not all the time.
About the Author
One great way to get your kid's away from the video games is make the outdoors just as exciting. Check out
wooden swing sets
and other wood-crafted
outdoor equipment
at http://www.SuperiorPlay.com.
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