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violence caused by video games
By admin | April 22, 2006
violence caused by video games
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Shifts In Acceptance Of Type-specific Violence As An Outcome Of Character-role In Video Games. $90.95 Shifts In Acceptance Of Type-specific Violence As An Outcome Of Character-role In Video Games. |
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Understanding Video Games $44.95 From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. |
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Video Games by Haugen, David M. Edition , 0 $18.99 Presents a collection of essays offering different opinions on video games, discussing such topics as video game violence, the sexist portrayal of women in video games, and the use of video games for therapeutic purposes. |
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Video Games by Willis, Laurie Edition , 0 $30.49 Essays debate the effects of video games on children, society, and levels of violence, and whether they should be regulated. |
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Understanding Video Games: The Essential Introduction $12.99 From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. |
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The Ultimate History of Video Games $15.99 Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition. |
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Are Video Games Harmful? by Marcovitz, Hal Edition , 0 $21.99 Studies indicate that some 74 percent of teens and half of all adults play video games at least once a week. Through objective discussion, numerous direct quotes, and full-color illustrations this title examines What Are the Origins of Today's Video Game Controversies? Do Violent Video Games Promote Real-Life Violence? Do Video Games Lead to Addiction and Social Isolation? Do Young Gamers Risk Their Health and Well-Being? Should Video Games Be Regulated? |
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Video Games $6 Video Games - Lana Del Rey |
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Connecting Social Problems and Popular Culture $39.5 Is violence on the streets caused by violence in video games? Do hip-hop lyrics increase misogynistic and ... |
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Video Games By Hamilton, Jill (EDT) $51.06 Offers views on the issues surrounding video games, including video game violence, their use in education, and whether they should be banned. Author: Hamilton, Jill (EDT) Series Title: Introducing Issues With Opposing Viewpoints Publication Date: 2010/09/30 Number of Pages: 134 Binding Type: Library Grade Level: 79 Language: English Depth: 0.25 Width: 6.75 Height: 9.75 |
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Video Games By Parks, Peggy J. $44.92 Discusses violence in video games and its possible effects on mental and physical health, and includes facts and primary sources on the issue of video game regulation. Author: Parks, Peggy J. Series Title: Compact Research Series Publication Date: 2008/08/15 Number of Pages: 104 Binding Type: Hardcover Grade Level: 1012 Language: English Depth: 0.50 Width: 6.75 Height: 9.50 |
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Video Games by parks, peggy j. Edition ILL, 0 $29.99 Discusses violence in video games and its possible effects on mental and physical health, and includes facts and primary sources on the issue of video game regulation. |
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Games $26.99 Games Magazine celebrates the world of games, puzzles, and human ingenuity. Each issue includes dozens of crosswords and other challenging, innovative word and logic puzzles, plus reviews of new board games, card games, and video and computer games. |
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Children, Gender, Video Games by Walkerdine, Valerie Edition , 0 $28.49 Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play using. The book explores issues of violence and parental regulation and argues that economic relations are central to the micro-relations of playing. |
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Video Games Live - Volume One $9.49 Video Games Live - Volume One |
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Comparing..:From Marbles to Video Games $19.76 Comparing..:From Marbles to Video Games |
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Video Games Live: Level 2 $25.59 Video Games Live: Level 2 |
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No More Video Games $1.49 No More Video Games Button White button with red text. |
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