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videogames books
By admin | June 8, 2009
videogames books
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Videogames $124.5 James Newman''s lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary ... |
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The Art of Videogames $92.95 The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames... |
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100 Videogames $21.95 Videogames are one of the most culturally, socially, and economically significant, not to mention pervasive, media forms... |
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Videogames and Art $57.95 From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture... |
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Videogames and Virtual Realities in East Asia $151.5 Videogames are extremely popular in East Asia... |
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Inside the New Media of Videogames $144 With their significant impact upon economic, social and political spheres, videogames are a crucial site of sociological research... |
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The Global Videogames Industry $75.9 Over the last decade, videogames have become an increasingly important arm of the global cultural industries... |
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Hunting, Gathering, & Videogames $16.5 Aimed toward alienated youth, Hunting, Gathering, & Videogames explains why we have to work (tracing the common link between the workday of prehistory''''s hunter-gatherer and today''''s videogame ... |
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How to Do Things with Videogames $57 In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future. |
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The Rough Guide to Videogames $9.16 The Rough Guide to Videogames is the ultimate guide to the world's most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world's favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books. |
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Neoludica Art And Videogames 1966-2011 $26.4 The first analysis of the relationship between art and video games, from the sixties until today. Video games have emerged as an art forum in the tweny-first century... |
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How to Do Things with Videogames by Bogost, Ian Edition , $22.49 In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future. |
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Game Writing: Narrative Skills For Videogames $28.34 As computer games become more and more like Hollywood productions, the need for good story lines increases... |
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Playing with Videogames $39.95 Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment. |

MP4 Game Player 2GB - Game Pad + Talking E-Book
2GB MP4 Digital Movie Player and Game Emulator for serious fans of old school games with a totally unique E-Book read back function.
This incredible PMP has a built in Emulator that will not only play emulated NES/Famicom games, but also Gameboy, Gameboy Color, and even Sega Mega Drive/Genesis Games. Imagine the literally thousands of your favorite games from years past available to play. Now add the Gaming Pad Accessory for easy control and for a real gaming experience, and you have an old school gamers dream come true, and at a fraction of the cost it would take to collect all these systems and games for yourself. Also featured is an E-Book Function that will even read back the text to you, a 3 Inch Screen in 16:9 widescreen Aspect Ratio, impressive AVI format digital movie player, SD card slot letting you expand the memory by another 4GBs, and so much more.
China Manufacturer Specifications
- Internal Memory: 2GB
- External Memory: SD Card (4GB Max)
- Display: 3.0 Inch QVGA (320x240) LTPS TFT LCD (16:9)
- Video Format: AVI
- Included software to convert the following file types: RM, RMVB, AVI, WMV, ASF, MPG, MPEG, MP4, DAT, MOV - Music Formats: MP3, WMA, WAV
- Picture Formats: JPEG, GIF, BMP
- Earphone Jack: 3.5mm (x2)
- Signal to Noise Ratio (SNR): >90dB
- Listening Types: Headphones or Built-In Speakers
- Output of Speakers: 23mW
- OS Language: English
- USB: 2.0
- Compatible Computer System (for conversion software): Windows 98/SE/ME/2000/XP/Vista
- Power Source: Built-in Rechargeable Lithium Battery
- 4 movement keys, 7 control keys
- Adjustable Stand for holding the MP4 Player
- Connects with the MP4 Player/Screen via USB
- Dual Built in Speakers (connects to MP4 via Earphone Jack)
- Power Source: x4 AA batteries
- Dimensions: MP4 55mm x 120mm x 15mm (L x W x D) of Game Pad 72mm x 140mm x 20mm (L x W x D)
- Manufacturer Ref: 6JHG5GUWQZY8
- Catalog Ref: MP3 + MP4 + MP5 + MP6 Player
MP4 Player Specifications
Game Pad Base Specifications
Other Features
- Game Emulator: Will play emulated 8bit NES, FC, GB, GBC, and 16bit MD games. You can freely expand your library of emulated games by downloading new ones.
- Movie Label/Bookmark: Save a label/bookmark at any point in movies, and can return to that point at any time after the player is turned off
- Adjustable movie Brightness and Contrast
- 6 EQ modes
- FM Radio - earphones act as antenna
Package Contents
- Model CVASQ-C811-2 Portable Entertainment Unit
- User Manual
- Earphones
- 2 Way 3.5mm Audio Jack (for connecting PMP 3.5 Audio Jack to Game Pad Speaker)
- USB (1 USB M/F for recharging/file transfer. 1 USB F/F for connecting the PMP to the Game Pad
- Power Adapter
- Mini CD
- Carrying Strap
FAQ - Frequently Asked Questions
- What makes this PMP better than others I see in my local electronics store? Besides the factory direct budget price, this portable music / video / game player has functions that you just cannot find in many store bought units.
- Does this unit really play all those game types? Yes, this unit includes system emulator software, meaning it can act like old style game players and run game ROM files you can find on videogame fan websites. We cannot guarantee that this unit will work with every file you find. You will need to do your own research on which websites provide game emulation files.
- Login for Wholesale Discount Price
- Written By: Steven, Daniel
Visit the website: http://www.boutic.power-heberg.com
You will find much more.
Current Reviews: 1 This product was added to our catalog on Thursday 12 March, 2009.
Reviews for: (MP4 Game Player 2GB - Game Pad + Talking E-Book)
Great Player by JJ on 09/19/2007: Screen is the BEST....Viewing from nearly any angle - Huge 3" screen but compact thin unit...Amazing. Plays Xvid format files but conversion is needed with supplied software - Software is excellent - allows batch conversion. Fast forward of videos is POOR BUT makes up for it by allowing you to time jump into a file....very handy. Speaker is quite loud. Game emulation isn't full speed but pretty good considering cost....you won't be playing the games on the bus as you need the docking station and it's a bit bulky and fragile. Just wished it had an FM radio. My favorite player so far....
About the Author
The Best Distributor Of Chinese Wholesale Electronics.
China Electronics Wholesale and Dropship: Gadgets, Cell Phones, Car DVD Players, Digital Cameras, Digital Camcorders, MP4 Players, MP3 Players, Spy Cameras, Security Products, PC Accessories, and more...
Visit the website: http://www.boutic.power-heberg.com
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