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video games have
By admin | May 22, 2009
video games have
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![]() MTG Culling Dais 10th edition NM 3 pack US $1.33
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![]() MTG Graveborn Muse 10e NM x1 US $1.32
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![]() MTG Dragons Claw 10th edition NM 4 pack US $1.33
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![]() MTG Diabolic Tutor 10th ed NM x1 US $1.00
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![]() MTG Primal Rage 10e NM x1 US $1.32
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Video Games $11.16 Video Games |
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What Video Games Have To Teach Us About Learning And Literacy $15.96 James Paul Gee begins his classic book with I want to talk about video games--yes, even violent video games--and say some positive things about them... |
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Sex in Video Games $33.49 Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship. |
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The Ultimate History of Video Games $15.99 Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition. |
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What Video Games Have to Teach Us About Learning and Literacy $27 This volume looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find hidden treasure and, even, blasting away an enemy with a high-powered rifle. |
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The History of Toys & Games $21.21 The History of Toys and Games, a documentary that appeared originally on The History Channel, showcases how toys and games have changed over the years, developing into a multi-billion dollar video game industry. ~ Perry Seibert, Rovi |
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WHAT VIDEO GAMES HAVE TO TEACH US $13.5 Excellent Condition Used |
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The Armchair Guide To Nascar Video Games $15.92 This book is a must-have for racing fans, including chapters on NASCAR as a whole, as well as history and details about over 30 popular NASCAR video games, including: Richard Petty''''s Talladega, ... |
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Fun & Games $11.04 Pocoyo is a fun-loving, curious little boy with a big personality. He loves to explore, play games and have fun with his friends Pato, Elly, Loula and Sleepy Bird. Join them as they stage their own version of the Olympics, create a magic show and ride the new, big, scary slide in the playground. Experience fun and games in Pocoyo's world. |
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Picture Yourself Creating Video Games $34.99 Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy. You’ll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you’re comfortable in the application, you’ll start building ChocoBreak, the actual game you’ll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you’ll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations. |
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The Meaning of Video Games $97.81 The Meaning of Video Games |
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Philosophy Through Video Games $27.59 Philosophy Through Video Games |
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The Art of Video Games $29.87 The Art of Video Games |
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Video Games and Learning $22.36 Video Games and Learning |
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The Civic Potential of Video Games $10.45 The Civic Potential of Video Games |
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The Encyclopedia of Arcade Video Games $29.83 The Encyclopedia of Arcade Video Games |
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From Marbles to Video Games $5.93 From Marbles to Video Games |
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Interactive Storytelling for Video Games $29.83 Interactive Storytelling for Video Games |

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