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stand up video games
By admin | November 6, 2008
stand up video games
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Video Games $11.16 Video Games |
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The Ultimate History of Video Games $19.76 Inside the Games You Grew Up with but Never ForgotWith all the whiz, bang, pop, and shimmer of a glowing arcade... |
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New Carnival Games - Pre-Played $12.99 The magic of the midway continues with this set of New Carnival Games. Like a fair that comes to town every year, the hit Carnival Games returns with 30 new games and attractions designed to bring out the kid in all of us. Play Fish Bowl Bounce, Gold Rush Alley Ball, Pitch-A-Plate, Bottle Stand Up, and other classic games. You can take a ride on the Bumper Cars or see if you have the courage to enter the Haunted House. Win over 300 great new prizes, wear crazy costumes, and use new DSi Camera capabilities. |
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Sex in Video Games $33.49 Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship. |
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NHL - Philadelphia Flyers Greatest Games Set $42.48 Stand up and cheer for the Philadelphia Flyers wherever and whenever you please with this collection of ten classic games from the 1974 Stanley Cup Finals to the 2004 Eastern Conference Finals. Each game is presented in its original broadcast format, offering fans the opportunity to experience twenty years of thrills just as they played out on televisions across the nation. ~ Jason Buchanan, Rovi |
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Retro Travel Games $13.4 - Choice of Backgammon, Chess, Checkers, or Dominos, please specify in the order notes section during checkout. - L 4.72" x W 2.95" x H 0.65" - Weight 0.3 lbs. |
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AI and Artificial Life in Video Games $39.99 Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You’ll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you’ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers. |
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The Games Up $16.1 The Games Up |
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Road Games $16.99 Stacy Keach is Pat Quid, a lone trucker who plays games to keep his sanity on long hauls through the desolate Australian Outback. Jamie Lee Curtis is a free-spirited hitchhiker looking for excitement with a game of her own. And somewhere up ahead, on the loneliest highway in the world, is a psychopathic killer. |
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Maya for Games $49.95 Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique. --Author Ingrassia is a veteran artist and instructor (Senior Artist on several XBox game projects; and Senior Maya Instructor for Escape Studios in London, considered the top training academy in Europe; with game credits including Shadowrun (2007), Azurik: Rise of Perathia (2001), Harry Potter and the Sorcerer's Stone (2001), Electronic Arts, Inc.) He provides insider secrets, tips, and tricks so that artists can learn a wide variety of cutting-edge modeling and texturing techniques. --The latest Next-Gen modeling techniques combined with "tried and true" processes provide a leg up for artists new to game work so that they can "hit the ground running" with professional results. + DVD with bonus videos on advanced modeling techniques. --Game Industry professionals speak about their experiences and advice providing artists with candid, unique insig |
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Stand Up $16.98 Avi Rosen knows what's really funny: the laughs that come with dollar signs in Hollywood. Bidding farewell to his crotchety grandmother, who wishes he'd find a good girl and open a pharmacy, Avi leaves the Big Apple and heads West to Tinsel town. Shacking up with an old comic buddy from the East Coast, Avi is surprised to find his once caustic friend an incense-sniffing yoga nut seemingly let loose in LALA land. Starring Modi Rosenfeld, voted one of New York's Top 10 Comedians, who has appeared on NBC's Last Comic Standing, The Sopranos, The Howard Stern Show and more!Source: Kultur Films Inc. |
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The Meaning of Video Games $97.81 The Meaning of Video Games |
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Philosophy Through Video Games $27.59 Philosophy Through Video Games |
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The Art of Video Games $29.87 The Art of Video Games |
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From Marbles to Video Games $5.93 From Marbles to Video Games |
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The Civic Potential of Video Games $10.45 The Civic Potential of Video Games |
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The Encyclopedia of Arcade Video Games $29.83 The Encyclopedia of Arcade Video Games |
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Interactive Storytelling for Video Games $29.83 Interactive Storytelling for Video Games |
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Video Games and Learning $22.36 Video Games and Learning |
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Wordplay And the Discourse of Video Games $93.33 Wordplay And the Discourse of Video Games |

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