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how video games affect children
By admin | January 8, 2010
how video games affect children
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How Computer Games Help Children Learn $12.69 This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and othe |
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Children, Gender, Video Games $38 Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play ... |
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How Video Games Can Help Children Succeed $29.95 In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself: a new ... |
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Video Games & Your Kids $13.44 Video Games & Your Kids is for parents who are worried that their children may be spending too much time playing video games. |
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Play the Game: The Parent's Guide to Video Games $29.99 Redefine the way you look at video games and how they relate to you and your children! "Play the Game: The Parent's Guide to Video Games" explores how electronic games can be used to strengthen communication between parents and children as well as revolutionize the way we live. Written in an accessible style and language, Play the Game is perfect for any parent, from those who are unfamiliar with video games to those who are active gamers themselves. Through interviews and analysis with experts and families like yours, you'll discover how to use games to enhance parent-child and family relationships, for education, and as a career path. Provides parents with: - A comprehensive guide to the video games currently available on the market including ratings, genre, intended audience, and educational use - Tips, research, and advice from game developers, educators, psychologists, parents, and teens - Information on game development as a career, including examples of higher education programs and how to start building important skill-sets - A listing of useful additional references so that readers can continue to explore the role of video games in today’s society Discover new ways to connect with your children through video games with "Play the Game!" |
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The Art Of Video Games $29.7 This is the story of how video games capture our imaginations and influence our world... |
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New York Street Games $21.24 As people from all over the globe settled in New York in the early 1900s, one thread the children of all these cultures could share was the games they played together in the city streets. New York Street Games is a look back at when things were a bit simpler and creativity was a prerequisite to play. Many of these games are no longer played, replaced by technology and lost through the passage of time, but the memories shaped by those days will never fade. Join some of your favorite celebrities and prominent New Yorkers on a journey of fond memories and insights into how street games impacted their lives, and still have a place in today's world. Narrated by Hector Elizondo. |
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Feeding the Brain : How Foods Affect Children $20.48 No Synopsis Available |
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Writing for Video Games $18.2 Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. |
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The Discourse of Video Games $135.5 In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing ... |
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Ai And Artificial Life In Video Games $45.95 Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games... |
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Video Games $11.16 Video Games |
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How Computer Games Help Children Learn by Shaffer, David Williamson Gee, James Paul Edition ILL, 1 $19.99 This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new smart games will give them the knowledge and skills they need to succeed in a changing world. |
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How to Create Fantasy Art for Video Games $17.91 Offers a guide to the process of designing video games from the first sketches to the final coloring, covering such topics as software, art techniques, cast of characters, and 3D models. |
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101 More Dance Games for Children $11.16 This book is filled with dance games that the whole classroom or family can play and learn from. These noncompetitive games reward children for their involvement, encourage them to use their imagination, and show them how to express how they feel without |
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How The Hague Rules Affect Merchants $14.4 How The Hague Rules Affect Merchants |
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How Birds Affect The Farm And Garden $12.88 How Birds Affect The Farm And Garden |
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Sex in Video Games $33.49 Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship. |

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