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how do video games affect children
By admin | July 19, 2010
how do video games affect children
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How Computer Games Help Children Learn $12.69 This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and othe |
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How Do The Children Pray? $12.5 How Do The Children Pray? |
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Children, Gender, Video Games $38 Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play ... |
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How Video Games Can Help Children Succeed $29.95 In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself: a new ... |
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How Do Recent Changes In Tax Laws Affect Investment Decisions? $12.88 How Do Recent Changes In Tax Laws Affect Investment Decisions? |
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Sex in Video Games $33.49 Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship. |
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Interactive Storytelling for Video Games $39.95 What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: * Explore popular styles and genres of games (RPGs, Online Games, First Person Shooters, and more) * Learn to create effective, original concepts and story lines with key components in mind: structure, process, characters, player desire, and outcome * Learn about what players want, what they expect, and how to create truly compelling player-driven experiences * Get access to an associated website with additional data on storytelling preferences in games, valuable PowerPoint lectures for professors for each chapter of the book, and links to movies, websites, game writer discussion boards, and more |
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How Do We Tell The Children? $23.95 How Do We Tell The Children? |
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101 Life Skills Games for Children $14.95 Want to teach tolerance, self-awareness, and responsibility?. Want to help children deal with fear, mistrust, aggression?. Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help enhance children's self-awareness and social and emotional skills. The games address the following issues:. dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. The author uses a variety of different games, such as movement games; concentration and relaxation games; warming up and icebreaking games; creative games; language games; body games; reaction games; circle games; catching, ball, and running games; helping games; games of luck and chance; guessing games; competitive games; combat games; cooperation games; integration games; partner games; role play; and other types of games such as improvisation; pantomime; and puppet games. Organized in three main chapters (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It also provides possible variations for each game, examples, tips, and ideas for role plays. In addition, every game contains references to appropriate follow-up games. This is the eleventh in the Hunter House Smart/Fun activity books series. It’s intended for group settings and can be used in and outside the classroom. 101 MORE LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 9-15), by the same author, will ship from Hunter House in November 2004. Both volumes have sold well in Austria (15,000 copies sold of the first volume, 10,000 of the second, to the small Austrian market of 8 million people). The book is illustrated with charming drawings. A great resource for educators, teachers, day-care staff, therapists, parents, whoever deals with children’s groups. Table of Contents. Index of Games. Preface. 1 Thoughts on Playing with Children. 2 Play Therapy and Games Pedagogy. 3 How to Use This Book. 4 Interaction Games in This Book. 5 I-GAMES. *** 5.1 What I Like. *** 5.2 What I Can Do. *** 5.3 What I Perceive. 6 YOU-GAMES. *** 6.1 Getting to Know You. *** 6.2 Perceiving You. *** 6.3 Working With You. 7. WE-GAMES. *** 7.1 Warming-Up Games for the Group. *** 7.2 Cooperation Games. *** 7.3 Integrating New Classmates. *** 7.4 Helping Games. *** 7.5 Aggression Games. 8 Play Methods. *** 8.1 Sculpturing. *** 8.2 Fairy T |
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How to Do Everything with Digital Video $34.95 How to Do Everything with Digital Video |
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Video Games & Your Kids $13.44 Video Games & Your Kids is for parents who are worried that their children may be spending too much time playing video games. |
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Failure To Connect: How Computers Affect Our Children''s Minds-and What We Can Do About It $29.99 Computers are a relatively new invention, which is hard to believe when we consider they’re in every workplace, nearly every school and an increasing number of homes... |
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Learning Games $17.5 How do children learn about the world around them? They touch, taste, see, smell and hear it, of course! With over 200 activities, Learning Games will delight children as they expand their ... |
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Play the Game: The Parent's Guide to Video Games $29.99 Redefine the way you look at video games and how they relate to you and your children! "Play the Game: The Parent's Guide to Video Games" explores how electronic games can be used to strengthen communication between parents and children as well as revolutionize the way we live. Written in an accessible style and language, Play the Game is perfect for any parent, from those who are unfamiliar with video games to those who are active gamers themselves. Through interviews and analysis with experts and families like yours, you'll discover how to use games to enhance parent-child and family relationships, for education, and as a career path. Provides parents with: - A comprehensive guide to the video games currently available on the market including ratings, genre, intended audience, and educational use - Tips, research, and advice from game developers, educators, psychologists, parents, and teens - Information on game development as a career, including examples of higher education programs and how to start building important skill-sets - A listing of useful additional references so that readers can continue to explore the role of video games in today’s society Discover new ways to connect with your children through video games with "Play the Game!" |
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The Art Of Video Games $29.7 This is the story of how video games capture our imaginations and influence our world... |
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How Do Penguins Play? $3.99 This playful rhyming Little Golden Book asks, "How do penguins play?" Children will delight in watching bear cubs, seals,  penguins, monkeys, and other animal friends frolicking joyfully with each other. Adorable pastel illustrations show these animals playing king-of-the-hill, keep away, and other fun and familiar games. |
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New York Street Games $21.24 As people from all over the globe settled in New York in the early 1900s, one thread the children of all these cultures could share was the games they played together in the city streets. New York Street Games is a look back at when things were a bit simpler and creativity was a prerequisite to play. Many of these games are no longer played, replaced by technology and lost through the passage of time, but the memories shaped by those days will never fade. Join some of your favorite celebrities and prominent New Yorkers on a journey of fond memories and insights into how street games impacted their lives, and still have a place in today's world. Narrated by Hector Elizondo. |
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Feeding the Brain : How Foods Affect Children $20.48 No Synopsis Available |
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Writing for Video Games $18.2 Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. |

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US $13.50


















































































